Santorini Topography – From Shuttle to Sim

This past week I had a rare opportunity to explore using the virtual world of Second Life (SL) as an immersive means of visualizing and exploring real life topography. Generally, a SL sim already has set terrain and arbitrarily replacing that would break everything developed on it. When a friend is obtaining a new sim […]

Just the Terrain, Ma’am

I’ve been playing with uploading simulator (sim) terrain from Second Life and displaying it with Python and Matplotlib. The figure displays two snapshots of a sim taken a year apart. The major difference is that a deep hole has been “nuked” into the ridge near the northwest corner to make room to create caverns, caves, […]