Filed under: Science, Virtual Worlds on 22 July 2011 @ 21:36
This past week I had a rare opportunity to explore using the virtual world of Second Life (SL) as an immersive means of visualizing and exploring real life topography. Generally, a SL sim already has set terrain and arbitrarily replacing that would break everything developed on it. When a friend is obtaining a new sim […]
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Filed under: Virtual Worlds on 7 July 2011 @ 11:58
I’ve been playing with uploading simulator (sim) terrain from Second Life and displaying it with Python and Matplotlib. The figure displays two snapshots of a sim taken a year apart. The major difference is that a deep hole has been “nuked” into the ridge near the northwest corner to make room to create caverns, caves, […]
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